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Ascarnil (S. "Impetuous-friend") was an Elf of Imladris, part Noldo, part Silvan in parentage. He was an accomplished, if reckless, ranger who operated as Elrond's eyes and ears in Rhudaur and the North.

Ascarnil got his name (S. "Rushing friend") because he seems to have never outgrown a certain recklessness, a trait extremely rare among Elves. Some believe that it is his height (or lack of it: Ascarnil stands a mere 5'9" tall) which fuels a desire to prove his bravery. As one of the scouts of Rivendell, he is often abroad in Rhudaur to keep Elrond informed of activity there. Unfortunately, Ascarnil frequently tries to deal with a problem on his own. More than once he has barely made it back to Rivendell, wounded in an encounter with a band of Orcs or a Troll.

He also has the ability to speak to foxes, a curious skill he learned from his Silvan mother.

In addition to being slight of build (his most striking feature), Ascarnil has green eyes and sandy-brown hair.

Ascarnil's Place was a crumbling manse once built and occupied by a Dúnadan Lord of Rhudaur, consisting later mostly of piles of overgrown stones. The manse lay in the north of old Rhudaur, and provided the Elf with an ideal base of operations when scouting for signs of the Witch-king's minions.

Ascarnil's Principal Items:

  • Sword: Runya (Q. "Red Flame"), an unsubtle broadsword appropriate for Ascarnil's straightforward fighting style. It is made of mithril with a long inlay of red copper down the center.
  • Armor: This boiled leather armour is reinforced with green-tinted strips of metal.

References[]

  • MERP 4020: Empire of the Witch-king
  • MERP 8080: Rivendell: The House of Elrond
  • MERP 8006: Treasures of Middle-earth
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